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SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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This is the complete list of members for bsppp::BSP, including all inherited members.
| bake(std::string_view outputPath="") | bsppp::BSP | |
| BSP(std::string path_, bool loadPatchFiles=true) | bsppp::BSP | explicit |
| console | bsppp::BSP | protected |
| create(std::string path, uint32_t version=21, uint32_t mapRevision=0) | bsppp::BSP | static |
| createLumpPatchFile(BSPLump lumpIndex) const | bsppp::BSP | |
| getGameLumpData(BSPGameLump::Signature signature) const | bsppp::BSP | |
| getGameLumpVersion(BSPGameLump::Signature signature) const | bsppp::BSP | |
| getLumpData(BSPLump lumpIndex, bool noDecompression=false) const | bsppp::BSP | |
| getLumpData() const | bsppp::BSP | inline |
| getLumpVersion(BSPLump lumpIndex) const | bsppp::BSP | |
| getMapRevision() const | bsppp::BSP | |
| getVersion() const | bsppp::BSP | |
| hasLump(BSPLump lumpIndex) const | bsppp::BSP | |
| header | bsppp::BSP | protected |
| isConsole() const | bsppp::BSP | |
| isGameLumpCompressed(BSPGameLump::Signature signature) const | bsppp::BSP | |
| isL4D2() const | bsppp::BSP | |
| isLumpCompressed(BSPLump lumpIndex) const | bsppp::BSP | |
| l4d2 | bsppp::BSP | protected |
| operator bool() const | bsppp::BSP | explicit |
| parseBrushModels() const | bsppp::BSP | protected |
| parseEdges() const | bsppp::BSP | protected |
| parseEntities() const | bsppp::BSP | protected |
| parseFaces() const | bsppp::BSP | protected |
| parseGameLumps(bool decompress) const | bsppp::BSP | protected |
| parseNodes() const | bsppp::BSP | protected |
| parseOriginalFaces() const | bsppp::BSP | protected |
| parsePlanes() const | bsppp::BSP | protected |
| parseSurfEdges() const | bsppp::BSP | protected |
| parseTextureData() const | bsppp::BSP | protected |
| parseTextureInfo() const | bsppp::BSP | protected |
| parseVertices() const | bsppp::BSP | protected |
| path | bsppp::BSP | protected |
| readHeader() | bsppp::BSP | protected |
| reset() | bsppp::BSP | |
| resetLump(BSPLump lumpIndex) | bsppp::BSP | |
| setConsole(bool isConsole) | bsppp::BSP | |
| setGameLump(BSPGameLump::Signature signature, uint16_t version, std::span< const std::byte > data, uint8_t compressLevel=0) | bsppp::BSP | |
| setL4D2(bool isL4D2) | bsppp::BSP | |
| setLump(BSPLump lumpIndex, uint32_t version, std::span< const std::byte > data, uint8_t compressLevel=0) | bsppp::BSP | |
| setLump(uint32_t version, std::span< const BSPEntityKeyValues > data, uint8_t compressLevel=0) | bsppp::BSP | |
| setLumpFromPatchFile(const std::string &lumpFilePath) | bsppp::BSP | |
| setMapRevision(uint32_t mapRevision) | bsppp::BSP | |
| setVersion(uint32_t version) | bsppp::BSP | |
| stagedGameLumps | bsppp::BSP | protected |
| stagedLumps | bsppp::BSP | protected |
| stagedMapRevision | bsppp::BSP | protected |
| stagedVersion | bsppp::BSP | protected |