|
| enum class | IDv1 : uint8_t {
INVALID = 0
, VALUE_START
, ELEMENT = VALUE_START
, INT32
,
FLOAT
, BOOL
, STRING
, BYTEARRAY
,
UUID
, COLOR
, VECTOR2
, VECTOR3
,
VECTOR4
, EULER_ANGLES
, QUATERNION
, MATRIX_4X4
,
VALUE_END = MATRIX_4X4
, ARRAY_START
, ARRAY_ELEMENT = ARRAY_START
, ARRAY_INT32
,
ARRAY_FLOAT
, ARRAY_BOOL
, ARRAY_STRING
, ARRAY_BYTEARRAY
,
ARRAY_UUID
, ARRAY_COLOR
, ARRAY_VECTOR2
, ARRAY_VECTOR3
,
ARRAY_VECTOR4
, ARRAY_EULER_ANGLES
, ARRAY_QUATERNION
, ARRAY_MATRIX_4X4
,
ARRAY_END = ARRAY_MATRIX_4X4
} |
| enum class | IDv2 : uint8_t {
INVALID = 0
, VALUE_START
, ELEMENT = VALUE_START
, INT32
,
FLOAT
, BOOL
, STRING
, BYTEARRAY
,
TIME
, COLOR
, VECTOR2
, VECTOR3
,
VECTOR4
, EULER_ANGLES
, QUATERNION
, MATRIX_4X4
,
VALUE_END = MATRIX_4X4
, ARRAY_START
, ARRAY_ELEMENT = ARRAY_START
, ARRAY_INT32
,
ARRAY_FLOAT
, ARRAY_BOOL
, ARRAY_STRING
, ARRAY_BYTEARRAY
,
ARRAY_TIME
, ARRAY_COLOR
, ARRAY_VECTOR2
, ARRAY_VECTOR3
,
ARRAY_VECTOR4
, ARRAY_EULER_ANGLES
, ARRAY_QUATERNION
, ARRAY_MATRIX_4X4
,
ARRAY_END = ARRAY_MATRIX_4X4
} |
| enum class | IDv3 : uint8_t {
INVALID = 0
, VALUE_START
, ELEMENT = VALUE_START
, INT32
,
FLOAT
, BOOL
, STRING
, BYTEARRAY
,
TIME
, COLOR
, VECTOR2
, VECTOR3
,
VECTOR4
, EULER_ANGLES
, QUATERNION
, MATRIX_4X4
,
UINT64
, UINT8
, VALUE_END = UINT8
, ARRAY_START = 33
,
ARRAY_ELEMENT = ARRAY_START
, ARRAY_INT32
, ARRAY_FLOAT
, ARRAY_BOOL
,
ARRAY_STRING
, ARRAY_BYTEARRAY
, ARRAY_TIME
, ARRAY_COLOR
,
ARRAY_VECTOR2
, ARRAY_VECTOR3
, ARRAY_VECTOR4
, ARRAY_EULER_ANGLES
,
ARRAY_QUATERNION
, ARRAY_MATRIX_4X4
, ARRAY_UINT64
, ARRAY_UINT8
,
ARRAY_END = ARRAY_UINT8
} |
| enum class | IDVersion { V1
, V2
, V3
} |
| | Not representative of DMX encoding version, although the attribute type enum variances are linked to that. More...
|
| enum class | ID : uint8_t {
INVALID = 0
, VALUE_START
, ELEMENT = VALUE_START
, INT32
,
FLOAT
, BOOL
, STRING
, BYTEARRAY
,
UUID
, TIME
, COLOR
, VECTOR2
,
VECTOR3
, VECTOR4
, EULER_ANGLES
, QUATERNION
,
MATRIX_4X4
, UINT64
, UINT8
, VALUE_END = UINT8
,
ARRAY_START
, ARRAY_ELEMENT = ARRAY_START
, ARRAY_INT32
, ARRAY_FLOAT
,
ARRAY_BOOL
, ARRAY_STRING
, ARRAY_BYTEARRAY
, ARRAY_UUID
,
ARRAY_TIME
, ARRAY_COLOR
, ARRAY_VECTOR2
, ARRAY_VECTOR3
,
ARRAY_VECTOR4
, ARRAY_EULER_ANGLES
, ARRAY_QUATERNION
, ARRAY_MATRIX_4X4
,
ARRAY_UINT64
, ARRAY_UINT8
, ARRAY_END = ARRAY_UINT8
} |