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SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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#include <LumpData.h>

Public Types | |
| enum | Signature : uint32_t { SIGNATURE_STATIC_PROPS = sourcepp::parser::binary::makeFourCC("sprp") , SIGNATURE_DETAIL_PROPS = sourcepp::parser::binary::makeFourCC("dprp") , SIGNATURE_DETAIL_PROP_LIGHTING_LDR = sourcepp::parser::binary::makeFourCC("dplt") , SIGNATURE_DETAIL_PROP_LIGHTING_HDR = sourcepp::parser::binary::makeFourCC("dplh") } |
Public Attributes | |
| enum bsppp::BSPGameLump::Signature | signature |
| uint16_t | isCompressed |
| uint16_t | version |
| uint32_t | offset |
| uint32_t | uncompressedLength |
| std::vector< std::byte > | data |
Definition at line 243 of file LumpData.h.
| enum bsppp::BSPGameLump::Signature : uint32_t |
| Enumerator | |
|---|---|
| SIGNATURE_STATIC_PROPS | |
| SIGNATURE_DETAIL_PROPS | |
| SIGNATURE_DETAIL_PROP_LIGHTING_LDR | |
| SIGNATURE_DETAIL_PROP_LIGHTING_HDR | |
Definition at line 244 of file LumpData.h.
| std::vector<std::byte> bsppp::BSPGameLump::data |
Definition at line 257 of file LumpData.h.
| uint16_t bsppp::BSPGameLump::isCompressed |
Definition at line 250 of file LumpData.h.
| uint32_t bsppp::BSPGameLump::offset |
Definition at line 253 of file LumpData.h.
| enum bsppp::BSPGameLump::Signature bsppp::BSPGameLump::signature |
| uint32_t bsppp::BSPGameLump::uncompressedLength |
Definition at line 255 of file LumpData.h.
| uint16_t bsppp::BSPGameLump::version |
Definition at line 251 of file LumpData.h.