#include <MDL.h>
Definition at line 24 of file MDL.h.
◆ boneCount
| int32_t mdlpp::MDL::LinearBone::boneCount |
Definition at line 25 of file MDL.h.
◆ flags
| std::vector<int32_t> mdlpp::MDL::LinearBone::flags |
Definition at line 27 of file MDL.h.
◆ parent
| std::vector<int32_t> mdlpp::MDL::LinearBone::parent |
Definition at line 28 of file MDL.h.
◆ poseToBone
| std::vector<sourcepp::math::Mat3x4f> mdlpp::MDL::LinearBone::poseToBone |
Definition at line 32 of file MDL.h.
◆ position
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::position |
Definition at line 29 of file MDL.h.
◆ positionScale
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::positionScale |
Definition at line 33 of file MDL.h.
◆ quaternion
Definition at line 30 of file MDL.h.
◆ quaternionAlignment
Definition at line 35 of file MDL.h.
◆ rotation
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::rotation |
Definition at line 31 of file MDL.h.
◆ rotationScale
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::rotationScale |
Definition at line 34 of file MDL.h.
The documentation for this struct was generated from the following file:
- include/mdlpp/structs/MDL.h