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SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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#include <MDL.h>

Public Attributes | |
| int32_t | boneCount |
| std::vector< int32_t > | flags |
| std::vector< int32_t > | parent |
| std::vector< sourcepp::math::Vec3f > | position |
| std::vector< sourcepp::math::Quat > | quaternion |
| std::vector< sourcepp::math::Vec3f > | rotation |
| std::vector< sourcepp::math::Mat3x4f > | poseToBone |
| std::vector< sourcepp::math::Vec3f > | positionScale |
| std::vector< sourcepp::math::Vec3f > | rotationScale |
| std::vector< sourcepp::math::Quat > | quaternionAlignment |
| std::vector<sourcepp::math::Mat3x4f> mdlpp::MDL::LinearBone::poseToBone |
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::position |
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::positionScale |
| std::vector<sourcepp::math::Quat> mdlpp::MDL::LinearBone::quaternion |
| std::vector<sourcepp::math::Quat> mdlpp::MDL::LinearBone::quaternionAlignment |
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::rotation |
| std::vector<sourcepp::math::Vec3f> mdlpp::MDL::LinearBone::rotationScale |