SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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- f -
fadeInTime :
mdlpp::MDL::SequenceDesc
fadeOutTime :
mdlpp::MDL::SequenceDesc
fallbackHeight :
vtfpp::VTF
fallbackMipCount :
vtfpp::VTF
fallbackWidth :
vtfpp::VTF
FGD() :
toolpp::FGD
FGDWriter() :
toolpp::FGDWriter
fields :
toolpp::FGD::Entity
fieldsWithChoices :
toolpp::FGD::Entity
fieldsWithFlags :
toolpp::FGD::Entity
file_data_offset :
vpkpp::GCF::Block
file_data_size :
vpkpp::GCF::Block
filecount :
vpkpp::GCF::DirectoryHeader
fileDataSectionSize :
vpkpp::VPK::Header2
fileid :
vpkpp::GCF::DirectoryEntry
filename :
vpkpp::GCF::DirectoryEntry2
filesize :
vpkpp::GCF::Header
FileSystem() :
fspp::FileSystem
filter :
vtfpp::VTF::CreationOptions
find() :
gamepp::GameInstance
findEntry() :
vpkpp::PackFile
fineTune :
sndpp::WAV::ChunkINST
first_data_block_index :
vpkpp::GCF::Block
firstblockindex :
vpkpp::GCF::DirectoryMapEntry
firstblockoffset :
vpkpp::GCF::DataBlockHeader
firstEdge :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
firstFace :
bsppp::BSPBrushModel_v0
,
bsppp::BSPNode_v0
,
bsppp::BSPNode_v1
firstindex :
vpkpp::GCF::ChecksumMapEntry
,
vpkpp::GCF::DirectoryEntry
firstPrimID :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
fixups :
mdlpp::VVD::VVD
flag() :
toolpp::FGDWriter::EntityWriter::KeyValueFlagsWriter
FLAG_ALWAYS_PROCEDURAL :
mdlpp::MDL::Bone
FLAG_ANIM_POS :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_ANIM_ROT :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_ANTIALIASED :
vtfpp::VBF
FLAG_AUTOGENERATED_HITBOX :
mdlpp::MDL::MDL
FLAG_BLUR :
vtfpp::VBF
FLAG_BOLD :
vtfpp::VBF
FLAG_BUILT_IN_PREVIEW_MODE :
mdlpp::MDL::MDL
FLAG_CALCULATE_MASK :
mdlpp::MDL::Bone
FLAG_CAST_TEXTURE_SHADOWS :
mdlpp::MDL::MDL
FLAG_COMPRESSED :
vpkpp::VPP
FLAG_CONDENSED :
vpkpp::VPP
FLAG_CONSTANT_DIRECTIONAL_LIGHT_DOT :
mdlpp::MDL::MDL
FLAG_CUSTOM :
vtfpp::VBF
FLAG_DELTA :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_DIR_ENCRYPTED :
vpkpp::PCK
FLAG_DIR_NONE :
vpkpp::PCK
FLAG_DIR_RELATIVE_FILE_DATA :
vpkpp::PCK
FLAG_DO_NOT_CAST_SHADOWS :
mdlpp::MDL::MDL
FLAG_DROP_SHADOW :
vtfpp::VBF
FLAG_EMPTY_SLOT :
mdlpp::MDL::Bone
FLAG_EXTRA_MASK :
vtfpp::VTF
FLAG_EXTRA_USING_PREMULTIPLIED_ALPHA_RESIZE :
vtfpp::VTF
FLAG_EXTRA_VERTEX_DATA :
mdlpp::MDL::MDL
FLAG_FILE_ENCRYPTED :
vpkpp::PCK
FLAG_FILE_NONE :
vpkpp::PCK
FLAG_FILE_REMOVED :
vpkpp::PCK
FLAG_FIXED_ALIGNMENT :
mdlpp::MDL::Bone
FLAG_FLEXES_CONVERTED :
mdlpp::MDL::MDL
FLAG_FORCE_OPAQUE :
mdlpp::MDL::MDL
FLAG_FORCE_PHONEME_CROSSFADE :
mdlpp::MDL::MDL
FLAG_HAS_SAVEFRAME_POS :
mdlpp::MDL::Bone
FLAG_HAS_SAVEFRAME_ROT :
mdlpp::MDL::Bone
FLAG_HAS_SHADOW_LOD :
mdlpp::MDL::MDL
FLAG_IS_ALTERNATE :
vtfpp::HOT::Rect
FLAG_IS_DELTA_FLEXED :
mdlpp::VTX::StripGroup
FLAG_IS_EYES :
mdlpp::VTX::Mesh
FLAG_IS_FLEXED :
mdlpp::VTX::StripGroup
FLAG_IS_HW_SKINNED :
mdlpp::VTX::StripGroup
FLAG_IS_TEETH :
mdlpp::VTX::Mesh
FLAG_IS_TRILIST :
mdlpp::VTX::Strip
FLAG_IS_TRISTRIP :
mdlpp::VTX::Strip
FLAG_ITALIC :
vtfpp::VBF
FLAG_LINEAR :
mdlpp::Movement
FLAG_LOCAL_DATA :
vtfpp::Resource
FLAG_LOOPING :
mdlpp::MDL::SequenceDesc
FLAG_LX :
mdlpp::Movement
FLAG_LXR :
mdlpp::Movement
FLAG_LY :
mdlpp::Movement
FLAG_LYR :
mdlpp::Movement
FLAG_LZ :
mdlpp::Movement
FLAG_LZR :
mdlpp::Movement
FLAG_MASK_INTERNAL :
vtfpp::VTF
FLAG_MASK_TYPES :
mdlpp::Movement
FLAG_MASK_V0 :
vtfpp::VTF
FLAG_MASK_V0_VTEX :
vtfpp::VTF
FLAG_MASK_V1 :
vtfpp::VTF
FLAG_MASK_V1_VTEX :
vtfpp::VTF
FLAG_MASK_V2 :
vtfpp::VTF
FLAG_MASK_V2_VTEX :
vtfpp::VTF
FLAG_MASK_V3 :
vtfpp::VTF
FLAG_MASK_V4 :
vtfpp::VTF
FLAG_MASK_V4_TF2 :
vtfpp::VTF
FLAG_MASK_V5 :
vtfpp::VTF
FLAG_MASK_V5_CSGO :
vtfpp::VTF
FLAG_MASK_V6 :
vtfpp::VTF
FLAG_MASK_XBOX :
vtfpp::VTF
FLAG_MASK_XBOX_VTEX :
vtfpp::VTF
FLAG_NO_FORCED_FADE :
mdlpp::MDL::MDL
FLAG_NONE :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
,
mdlpp::MDL::Bone
,
mdlpp::MDL::Material
,
mdlpp::MDL::MDL
,
mdlpp::MDL::SequenceDesc
,
mdlpp::Movement
,
mdlpp::VTX::Mesh
,
mdlpp::VTX::Strip
,
mdlpp::VTX::StripGroup
,
vpkpp::VPP
,
vtfpp::HOT::Rect
,
vtfpp::Resource
,
vtfpp::VBF
FLAG_OBSOLETE :
mdlpp::MDL::MDL
FLAG_OUTLINE :
vtfpp::VBF
FLAG_PHYSICALLY_SIMULATED :
mdlpp::MDL::Bone
FLAG_PHYSICS_PROCEDURAL :
mdlpp::MDL::Bone
FLAG_RANDOM_REFLECTION :
vtfpp::HOT::Rect
FLAG_RANDOM_ROTATION :
vtfpp::HOT::Rect
FLAG_RAW_POS :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_RAW_ROT :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_RAW_ROT2 :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
FLAG_RELATIVE_TEXTURE_PATH_SPECIFIED :
mdlpp::MDL::Material
FLAG_RLOOP :
mdlpp::Movement
FLAG_SCANLINE :
vtfpp::VBF
FLAG_SCREEN_ALIGN_CYLINDER :
mdlpp::MDL::Bone
FLAG_SCREEN_ALIGN_SPHERE :
mdlpp::MDL::Bone
FLAG_STATIC_PROP :
mdlpp::MDL::MDL
FLAG_SUBDIVISION_SURFACE :
mdlpp::MDL::MDL
FLAG_SUPPRESS_HW_MORPH :
mdlpp::VTX::StripGroup
FLAG_TRANSLUCENT_TWO_PASS :
mdlpp::MDL::MDL
FLAG_TYPE_MASK :
mdlpp::MDL::Bone
FLAG_USE_SHADOW_LOD_MATERIALS :
mdlpp::MDL::MDL
FLAG_USED_BY_ANYTHING :
mdlpp::MDL::Bone
FLAG_USED_BY_ATTACHMENT :
mdlpp::MDL::Bone
FLAG_USED_BY_BONE_MERGE :
mdlpp::MDL::Bone
FLAG_USED_BY_HITBOX :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD0 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD1 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD2 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD3 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD4 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD5 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD6 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_LOD7 :
mdlpp::MDL::Bone
FLAG_USED_BY_VERTEX_MASK :
mdlpp::MDL::Bone
FLAG_USED_MASK :
mdlpp::MDL::Bone
FLAG_V0_ANISOTROPIC :
vtfpp::VTF
FLAG_V0_CLAMP_S :
vtfpp::VTF
FLAG_V0_CLAMP_T :
vtfpp::VTF
FLAG_V0_ENVMAP :
vtfpp::VTF
FLAG_V0_LOAD_SMALL_MIPS :
vtfpp::VTF
FLAG_V0_MULTI_BIT_ALPHA :
vtfpp::VTF
FLAG_V0_NO_LOD :
vtfpp::VTF
FLAG_V0_NO_MIP :
vtfpp::VTF
FLAG_V0_NORMAL :
vtfpp::VTF
FLAG_V0_ONE_BIT_ALPHA :
vtfpp::VTF
FLAG_V0_POINT_SAMPLE :
vtfpp::VTF
FLAG_V0_PROCEDURAL :
vtfpp::VTF
FLAG_V0_TRILINEAR :
vtfpp::VTF
FLAG_V0_VTEX_HINT_DXT5 :
vtfpp::VTF
FLAG_V0_VTEX_NO_COMPRESS :
vtfpp::VTF
FLAG_V1_DEPTH_RENDERTARGET :
vtfpp::VTF
FLAG_V1_NO_DEBUG_OVERRIDE :
vtfpp::VTF
FLAG_V1_RENDERTARGET :
vtfpp::VTF
FLAG_V1_SINGLE_COPY :
vtfpp::VTF
FLAG_V1_VTEX_CONVERT_NORMAL_TO_DUDV :
vtfpp::VTF
FLAG_V1_VTEX_ONE_OVER_MIP_LEVEL_IN_ALPHA :
vtfpp::VTF
FLAG_V1_VTEX_PREMULTIPLY_COLOR_BY_ONE_OVER_MIP_LEVEL :
vtfpp::VTF
FLAG_V2_CLAMP_U :
vtfpp::VTF
FLAG_V2_NO_DEPTH_BUFFER :
vtfpp::VTF
FLAG_V2_VTEX_ALPHA_TEST_MIP_GENERATION :
vtfpp::VTF
FLAG_V2_VTEX_NICE_FILTERED :
vtfpp::VTF
FLAG_V3_BORDER :
vtfpp::VTF
FLAG_V3_LOAD_ALL_MIPS :
vtfpp::VTF
FLAG_V3_SSBUMP :
vtfpp::VTF
FLAG_V3_VERTEX_TEXTURE :
vtfpp::VTF
FLAG_V4_SRGB :
vtfpp::VTF
FLAG_V4_TF2_IGNORE_PICMIP :
vtfpp::VTF
FLAG_V4_TF2_IMMEDIATE_CLEANUP :
vtfpp::VTF
FLAG_V4_TF2_STAGING_MEMORY :
vtfpp::VTF
FLAG_V4_TF2_STREAMABLE_COARSE :
vtfpp::VTF
FLAG_V4_TF2_STREAMABLE_FINE :
vtfpp::VTF
FLAG_V5_CSGO_ASYNC_DOWNLOAD :
vtfpp::VTF
FLAG_V5_CSGO_ASYNC_SKIP_INITIAL_LOW_RES :
vtfpp::VTF
FLAG_V5_CSGO_COMBINED :
vtfpp::VTF
FLAG_V5_CSGO_SKIP_INITIAL_DOWNLOAD :
vtfpp::VTF
FLAG_V5_CSGO_YCOCG :
vtfpp::VTF
FLAG_V5_DEFAULT_POOL :
vtfpp::VTF
FLAG_V5_LOAD_MOST_MIPS :
vtfpp::VTF
FLAG_V5_PWL_CORRECTED :
vtfpp::VTF
FLAG_V5_SRGB :
vtfpp::VTF
FLAG_V6_IGNORE_PICMIP :
vtfpp::VTF
FLAG_VERT_ANIM_FIXED_POINT_SCALE :
mdlpp::MDL::MDL
FLAG_X :
mdlpp::Movement
FLAG_XBOX_CACHEABLE :
vtfpp::VTF
FLAG_XBOX_UNFILTERABLE_OK :
vtfpp::VTF
FLAG_XBOX_VTEX_PRESWIZZLED :
vtfpp::VTF
FLAG_XR :
mdlpp::Movement
FLAG_Y :
mdlpp::Movement
FLAG_YR :
mdlpp::Movement
FLAG_Z :
mdlpp::Movement
FLAG_ZR :
mdlpp::Movement
Flags :
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
,
mdlpp::MDL::Bone
,
mdlpp::MDL::Material
,
mdlpp::MDL::MDL
,
mdlpp::MDL::SequenceDesc
,
mdlpp::Movement
,
mdlpp::VTX::Mesh
,
mdlpp::VTX::Strip
,
mdlpp::VTX::StripGroup
,
vpkpp::VPP
,
vtfpp::HOT::Rect
,
vtfpp::Resource
,
vtfpp::VBF
,
vtfpp::VTF
flags :
bsppp::BSPTextureInfo_v0
,
mdlpp::IKLock
,
mdlpp::MDL::AnimBoneData
,
mdlpp::MDL::AnimDesc
,
mdlpp::MDL::AutoLayer
,
mdlpp::MDL::Bone
,
mdlpp::MDL::LinearBone
,
mdlpp::MDL::Material
,
mdlpp::MDL::MDL
,
mdlpp::MDL::PoseParameter
,
mdlpp::MDL::SequenceDesc
,
mdlpp::Movement
,
mdlpp::VTX::Mesh
,
mdlpp::VTX::Strip
,
mdlpp::VTX::StripGroup
,
toolpp::FGD::Entity::FieldFlags
,
vpkpp::Entry
,
vpkpp::GCF::Block
,
vpkpp::PCK::Header
,
vpkpp::VPP
,
vtfpp::HOT
,
vtfpp::HOT::Rect
,
vtfpp::Resource
,
vtfpp::VBF
,
vtfpp::VTF::CreationOptions
,
vtfpp::VTF
FlagsDirV2 :
vpkpp::PCK
FlagsExtra :
vtfpp::VTF
flagsExtra :
vtfpp::VTF::CreationOptions
,
vtfpp::VTF
FlagsFileV2 :
vpkpp::PCK
flex :
mdlpp::MDL::FlexRule
flexControllerIndex :
mdlpp::MDL::BoneFlexDriverControl
flexControllers :
mdlpp::MDL::MDL
flexControllerUIs :
mdlpp::MDL::MDL
flexDescIndex :
mdlpp::MDL::MeshFlex
,
mdlpp::MDL::Mouth
flexDescs :
mdlpp::MDL::MDL
flexes :
mdlpp::MDL::Mesh
flexPair :
mdlpp::MDL::MeshFlex
flexRules :
mdlpp::MDL::MDL
floor :
mdlpp::MDL::IKRule
footer2 :
vpkpp::VPK
Format :
sndpp::XWV
format :
sndpp::WAV::ChunkFMT
,
sndpp::XWV
,
vtfpp::PPL
,
vtfpp::VTF
FORMAT_DEFAULT :
vtfpp::VTF
FORMAT_UNCHANGED :
vtfpp::VTF
formatType :
kvpp::DMX
formatVersion :
kvpp::DMX
forward :
mdlpp::MDL::Eyeball
,
mdlpp::MDL::Mouth
fps :
mdlpp::MDL::AnimDesc
,
vtfpp::PSFrames
fraction :
sndpp::WAV::ChunkSMPL::SampleLoop
fragmap :
vpkpp::GCF
frameCount :
mdlpp::MDL::AnimDesc
,
vtfpp::PSFrames
,
vtfpp::VTF
frames :
vtfpp::PSFrames
,
vtfpp::SHT::Sequence
freedChunks :
vpkpp::VPK
Frequency :
sndpp::XWV
frequency :
sndpp::XWV
fullFilePath :
vpkpp::PackFile
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