SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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Here is a list of all class members with links to the classes they belong to:
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B
C
D
E
F
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M
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P
Q
R
S
T
U
V
W
X
Y
Z
_
~
- s -
S :
sourcepp::math::Vec< S_, P >
sampleLoops :
sndpp::WAV::ChunkSMPL
sampleOffset :
sndpp::WAV::ChunkCUE::CuePoint
samplePeriod :
sndpp::WAV::ChunkSMPL
samplerData :
sndpp::WAV::ChunkSMPL
samples :
sndpp::WAV::ChunkFACT
samplesPerSecond :
sndpp::WAV::ChunkFMT
saveFallbackToFile() :
vtfpp::VTF
saveImageToFile() :
vtfpp::PPL
,
vtfpp::VTF
saveThumbnailToFile() :
vtfpp::VTF
scale :
mdlpp::MDL::CompressedIKError
,
sourcepp::math::Vec< S_, P >
SearchPathMapDir :
fspp::FileSystem
SearchPathMapVPK :
fspp::FileSystem
seconds :
kvpp::DMXValue::Time
sectionFrames :
mdlpp::MDL::AnimDesc
sections :
mdlpp::MDL::AnimDesc
sectorSize :
vpkpp::TAB
seekTable :
sndpp::XWV
segments :
sndpp::WAV::ChunkPLST
sequence :
mdlpp::MDL::AutoLayer
sequences :
mdlpp::MDL::MDL
,
toolpp::CmdSeq
,
vtfpp::SHT
setAllBounds() :
vtfpp::SHT::Sequence::Frame
setAspectRatioType() :
vtfpp::TTX
setAuthorInfoResource() :
vtfpp::VTF
setBinaryVersion() :
toolpp::CmdSeq
setBumpMapScale() :
vtfpp::VTF
setChunkSize() :
vpkpp::VPK
setCompressionLevel() :
vtfpp::TTX
,
vtfpp::VTF
setCompressionMethod() :
vtfpp::VTF
setConditional() :
kvpp::KV1ElementWritable< S >
setConsole() :
bsppp::BSP
setConsoleMipScale() :
vtfpp::VTF
setCRCResource() :
vtfpp::VTF
setDepth() :
vtfpp::VTF
setEncodingType() :
kvpp::DMX
setEncodingVersion() :
kvpp::DMX
setEntryCompressionStrength() :
vpkpp::ZIP
setEntryCompressionType() :
vpkpp::ZIP
setExtendedFlagsResource() :
vtfpp::VTF
setFaceCount() :
vtfpp::VTF
setFlags() :
vtfpp::HOT
,
vtfpp::VTF
setFlagsExtra() :
vtfpp::VTF
setFormat() :
vtfpp::PPL
,
vtfpp::VTF
setFormatType() :
kvpp::DMX
setFormatVersion() :
kvpp::DMX
setFrameCount() :
vtfpp::VTF
setFrameFaceAndDepth() :
vtfpp::VTF
setFullFilePath() :
vpkpp::PackFile
setGameLump() :
bsppp::BSP
setGodotVersion() :
vpkpp::PCK
setHotspotDataResource() :
vtfpp::VTF
setImage() :
vtfpp::PPL
,
vtfpp::VTF
setImageHeightResizeMethod() :
vtfpp::VTF
setImageResizeMethods() :
vtfpp::VTF
setImageWidthResizeMethod() :
vtfpp::VTF
setKey() :
bsppp::BSPEntityKeyValues::Element
,
kvpp::DMXAttribute
,
kvpp::DMXElement
,
kvpp::KV1BinaryElement
,
kvpp::KV1ElementWritable< S >
setKeyValuesDataResource() :
vtfpp::VTF
setL4D2() :
bsppp::BSP
setLoadingScreenFilePath() :
vpkpp::FGP
setLODResource() :
vtfpp::VTF
setLump() :
bsppp::BSP
setLumpFromPatchFile() :
bsppp::BSP
setMajorVersion() :
vtfpp::TTX
setMapRevision() :
bsppp::BSP
setMinorVersion() :
vtfpp::TTX
setMipCount() :
vtfpp::VTF
setModelChecksum() :
vtfpp::PPL
setParticleSheetResource() :
vtfpp::VTF
setPlatform() :
vtfpp::VTF
setRecommendedMipCount() :
vtfpp::VTF
setReflectivity() :
vtfpp::VTF
setResourceInternal() :
vtfpp::VTF
setSectorSize() :
vpkpp::TAB
setSize() :
vtfpp::VTF
setSRGB() :
vtfpp::VTF
setStartFrame() :
vtfpp::VTF
setThumbnail() :
vtfpp::VTF
setType() :
kvpp::DMXElement
,
toolpp::CmdSeq
,
vpkpp::PAK
setUUID() :
kvpp::DMXElement
setValue() :
bsppp::BSPEntityKeyValues::Element
,
kvpp::DMXAttribute
,
kvpp::KV1BinaryElement
,
kvpp::KV1ElementWritable< S >
setVersion() :
bsppp::BSP
,
vpkpp::PCK
,
vpkpp::TAB
,
vpkpp::VPK
,
vtfpp::HOT
,
vtfpp::PPL
,
vtfpp::SHT
,
vtfpp::TTX
,
vtfpp::VTF
shouldEncodingTypeHaveUnicodePrefix() :
kvpp::DMX
SHT() :
vtfpp::SHT
side :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
,
mdlpp::MDL::VertexAnim
,
mdlpp::MDL::VertexAnimWrinkle
sign() :
vpkpp::VPK
Signature :
bsppp::BSPGameLump
signature :
bsppp::BSPGameLump
,
sndpp::RIFF
,
vpkpp::GMA::Header
,
vpkpp::VPK::Footer2
,
vpkpp::VPK::Header1
SIGNATURE_DETAIL_PROP_LIGHTING_HDR :
bsppp::BSPGameLump
SIGNATURE_DETAIL_PROP_LIGHTING_LDR :
bsppp::BSPGameLump
SIGNATURE_DETAIL_PROPS :
bsppp::BSPGameLump
SIGNATURE_STATIC_PROPS :
bsppp::BSPGameLump
signatureSectionSize :
vpkpp::VPK::Header2
size() :
sourcepp::math::Vec< S_, P >
,
vtfpp::VBF::Glyph
skins :
mdlpp::MDL::MDL
slot :
mdlpp::MDL::IKRule
smoothingGroups :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
smpteFormat :
sndpp::WAV::ChunkSMPL
smpteOffset :
sndpp::WAV::ChunkSMPL
sourceVertexID :
mdlpp::VVD::Fixup
Special :
toolpp::CmdSeq::Command
special :
toolpp::CmdSeq::Command
SPECIAL_COPY_FILE_IF_EXISTS_ALIAS :
toolpp::CmdSeq::Command
speed :
mdlpp::MDL::VertexAnim
,
mdlpp::MDL::VertexAnimWrinkle
srcBoneTransformCount :
mdlpp::MDL::MDL::Header2
srcBoneTransformIndex :
mdlpp::MDL::MDL::Header2
srcBoneTransforms :
mdlpp::MDL::MDL
stagedGameLumps :
bsppp::BSP
stagedLumps :
bsppp::BSP
stagedMapRevision :
bsppp::BSP
stagedVersion :
bsppp::BSP
start :
mdlpp::MDL::AutoLayer
,
mdlpp::MDL::BoneController
,
mdlpp::MDL::IKRule
,
mdlpp::MDL::LocalHierarchy
,
mdlpp::MDL::PoseParameter
,
sndpp::WAV::ChunkSMPL::SampleLoop
startFrame :
mdlpp::MDL::LocalHierarchy
,
vtfpp::VTF::CreationOptions
,
vtfpp::VTF
startOffset :
vpkpp::PCK
staticData :
sndpp::XWV
staticPosition :
mdlpp::MDL::AnimBoneData
staticRotation :
mdlpp::MDL::AnimBoneData
Steam() :
steampp::Steam
steamID :
vpkpp::GMA::Header
stereo :
mdlpp::MDL::FlexControllerUI
streamHandle :
vpkpp::ZIP
streamOpen :
vpkpp::ZIP
stripGroups :
mdlpp::VTX::Mesh
strips :
mdlpp::VTX::StripGroup
studioHdr2Index :
mdlpp::MDL::MDL
styles :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
sum() :
sourcepp::math::Vec< S_, P >
surfaceFogVolumeID :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
surfaceProperty :
mdlpp::MDL::MDL
surfacePropName :
mdlpp::MDL::Bone
surfEdge :
bsppp::BSPSurfEdge_v0
switchDistance :
mdlpp::VTX::ModelLOD
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