Here is a list of all variables with links to the classes they belong to:
- s -
- S : sourcepp::math::Vec< S_, P >
- sampleLoops : sndpp::WAV::ChunkSMPL
- sampleOffset : sndpp::WAV::ChunkCUE::CuePoint
- samplePeriod : sndpp::WAV::ChunkSMPL
- samplerData : sndpp::WAV::ChunkSMPL
- samples : sndpp::WAV::ChunkFACT
- samplesPerSecond : sndpp::WAV::ChunkFMT
- seconds : kvpp::DMXValue::Time
- seekTable : sndpp::XWV
- segments : sndpp::WAV::ChunkPLST
- sequences : toolpp::CmdSeq, vtfpp::SHT
- side : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- signature : bsppp::BSPGameLump, sndpp::RIFF, vpkpp::GMA::Header, vpkpp::VPK::Footer2, vpkpp::VPK::Header1
- signatureSectionSize : vpkpp::VPK::Header2
- size : vtfpp::VBF::Glyph
- skins : mdlpp::MDL::MDL
- smoothingGroups : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- smpteFormat : sndpp::WAV::ChunkSMPL
- smpteOffset : sndpp::WAV::ChunkSMPL
- sourceVertexID : mdlpp::VVD::Fixup
- special : toolpp::CmdSeq::Command
- SPECIAL_COPY_FILE_IF_EXISTS_ALIAS : toolpp::CmdSeq::Command
- stagedGameLumps : bsppp::BSP
- stagedLumps : bsppp::BSP
- stagedMapRevision : bsppp::BSP
- stagedVersion : bsppp::BSP
- start : mdlpp::MDL::BoneController, sndpp::WAV::ChunkSMPL::SampleLoop
- startFrame : vtfpp::VTF::CreationOptions, vtfpp::VTF
- startOffset : vpkpp::PCK
- staticData : sndpp::XWV
- steamID : vpkpp::GMA::Header
- streamHandle : vpkpp::ZIP
- streamOpen : vpkpp::ZIP
- stripGroups : mdlpp::VTX::Mesh
- strips : mdlpp::VTX::StripGroup
- styles : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- surfaceFogVolumeID : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- surfacePropName : mdlpp::MDL::Bone
- surfEdge : bsppp::BSPSurfEdge_v0
- switchDistance : mdlpp::VTX::ModelLOD