SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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Here is a list of all variables with links to the classes they belong to:
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_
- s -
S :
sourcepp::math::Vec< S_, P >
sampleLoops :
sndpp::WAV::ChunkSMPL
sampleOffset :
sndpp::WAV::ChunkCUE::CuePoint
samplePeriod :
sndpp::WAV::ChunkSMPL
samplerData :
sndpp::WAV::ChunkSMPL
samples :
sndpp::WAV::ChunkFACT
samplesPerSecond :
sndpp::WAV::ChunkFMT
scale :
mdlpp::MDL::CompressedIKError
seconds :
kvpp::DMXValue::Time
sectionFrames :
mdlpp::MDL::AnimDesc
sections :
mdlpp::MDL::AnimDesc
sectorSize :
vpkpp::TAB
seekTable :
sndpp::XWV
segments :
sndpp::WAV::ChunkPLST
sequence :
mdlpp::MDL::AutoLayer
sequences :
mdlpp::MDL::MDL
,
toolpp::CmdSeq
,
vtfpp::SHT
side :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
,
mdlpp::MDL::VertexAnim
,
mdlpp::MDL::VertexAnimWrinkle
signature :
bsppp::BSPGameLump
,
sndpp::RIFF
,
vpkpp::GMA::Header
,
vpkpp::VPK::Footer2
,
vpkpp::VPK::Header1
signatureSectionSize :
vpkpp::VPK::Header2
size :
vtfpp::VBF::Glyph
skins :
mdlpp::MDL::MDL
slot :
mdlpp::MDL::IKRule
smoothingGroups :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
smpteFormat :
sndpp::WAV::ChunkSMPL
smpteOffset :
sndpp::WAV::ChunkSMPL
sourceVertexID :
mdlpp::VVD::Fixup
special :
toolpp::CmdSeq::Command
SPECIAL_COPY_FILE_IF_EXISTS_ALIAS :
toolpp::CmdSeq::Command
speed :
mdlpp::MDL::VertexAnim
,
mdlpp::MDL::VertexAnimWrinkle
srcBoneTransformCount :
mdlpp::MDL::MDL::Header2
srcBoneTransformIndex :
mdlpp::MDL::MDL::Header2
srcBoneTransforms :
mdlpp::MDL::MDL
stagedGameLumps :
bsppp::BSP
stagedLumps :
bsppp::BSP
stagedMapRevision :
bsppp::BSP
stagedVersion :
bsppp::BSP
start :
mdlpp::MDL::AutoLayer
,
mdlpp::MDL::BoneController
,
mdlpp::MDL::IKRule
,
mdlpp::MDL::LocalHierarchy
,
mdlpp::MDL::PoseParameter
,
sndpp::WAV::ChunkSMPL::SampleLoop
startFrame :
mdlpp::MDL::LocalHierarchy
,
vtfpp::VTF::CreationOptions
,
vtfpp::VTF
startOffset :
vpkpp::PCK
staticData :
sndpp::XWV
staticPosition :
mdlpp::MDL::AnimBoneData
staticRotation :
mdlpp::MDL::AnimBoneData
steamID :
vpkpp::GMA::Header
stereo :
mdlpp::MDL::FlexControllerUI
streamHandle :
vpkpp::ZIP
streamOpen :
vpkpp::ZIP
stripGroups :
mdlpp::VTX::Mesh
strips :
mdlpp::VTX::StripGroup
studioHdr2Index :
mdlpp::MDL::MDL
styles :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
surfaceFogVolumeID :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
surfaceProperty :
mdlpp::MDL::MDL
surfacePropName :
mdlpp::MDL::Bone
surfEdge :
bsppp::BSPSurfEdge_v0
switchDistance :
mdlpp::VTX::ModelLOD
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