#include <MDL.h>
Definition at line 231 of file MDL.h.
◆ Flags
| Enumerator |
|---|
| FLAG_NONE | |
| FLAG_RAW_POS | |
| FLAG_RAW_ROT | |
| FLAG_ANIM_POS | |
| FLAG_ANIM_ROT | |
| FLAG_DELTA | |
| FLAG_RAW_ROT2 | |
Definition at line 232 of file MDL.h.
◆ animBlock
| int32_t mdlpp::MDL::AnimDesc::animBlock |
◆ animBlockIKRuleIndex
| int32_t mdlpp::MDL::AnimDesc::animBlockIKRuleIndex |
◆ animIndex
| int32_t mdlpp::MDL::AnimDesc::animIndex |
◆ boneAnimations
| std::vector<AnimBoneData> mdlpp::MDL::AnimDesc::boneAnimations |
◆ flags
| Flags mdlpp::MDL::AnimDesc::flags |
◆ fps
| float mdlpp::MDL::AnimDesc::fps |
◆ frameCount
| int32_t mdlpp::MDL::AnimDesc::frameCount |
◆ ikRules
| std::vector<IKRule> mdlpp::MDL::AnimDesc::ikRules |
◆ localHierarchies
◆ movements
| std::vector<Movement> mdlpp::MDL::AnimDesc::movements |
◆ name
| std::string mdlpp::MDL::AnimDesc::name |
◆ sectionFrames
| int32_t mdlpp::MDL::AnimDesc::sectionFrames |
◆ sections
| std::vector<AnimSection> mdlpp::MDL::AnimDesc::sections |
◆ zeroFrameCount
| int16_t mdlpp::MDL::AnimDesc::zeroFrameCount |
◆ zeroFrameIndex
| int32_t mdlpp::MDL::AnimDesc::zeroFrameIndex |
◆ zeroFrameSpan
| int16_t mdlpp::MDL::AnimDesc::zeroFrameSpan |
◆ zeroFrameStallTime
| float mdlpp::MDL::AnimDesc::zeroFrameStallTime |
The documentation for this struct was generated from the following file:
- include/mdlpp/structs/MDL.h