Here is a list of all class members with links to the classes they belong to:
- m -
- M : sourcepp::math::Mat< M_, N_, P >
- mag() : sourcepp::math::Vec< S_, P >
- magf() : sourcepp::math::Vec< S_, P >
- majorVersion : vpkpp::OO7, vtfpp::TTX
- manufacturer : sndpp::WAV::ChunkSMPL
- mapRevision : bsppp::PakLump
- mapSize : toolpp::FGD, toolpp::FGDWriter
- material : mdlpp::MDL::Mesh
- materialDirectories : mdlpp::MDL::MDL
- materialExclusionDirs : toolpp::FGD, toolpp::FGDWriter
- materialIndex : mdlpp::BakedModel::Mesh
- materialParam : mdlpp::MDL::Mesh
- materials : mdlpp::MDL::MDL
- materialType : mdlpp::MDL::Mesh
- max : bsppp::BSPBrushModel_v0
- maxBonesPerStrip : mdlpp::VTX::VTX
- maxBonesPerTriangle : mdlpp::VTX::VTX
- maxBonesPerVertex : mdlpp::VTX::VTX
- maxGlyphSize : vtfpp::VBF
- maxs : bsppp::BSPNode_v0, bsppp::BSPNode_v1
- md5 : sndpp::WAV::ChunkMD5
- md5Entries : vpkpp::VPK
- md5EntriesChecksum : vpkpp::VPK::Footer2
- mdl : mdlpp::StudioModel
- mergeUnbakedEntries() : vpkpp::PackFile
- meshes : mdlpp::BakedModel, mdlpp::MDL::Model, mdlpp::VTX::ModelLOD
- meshID : mdlpp::MDL::Mesh
- meshVertexID : mdlpp::VTX::Vertex
- midiPitchFraction : sndpp::WAV::ChunkSMPL
- midiUnityNote : sndpp::WAV::ChunkSMPL
- min : bsppp::BSPBrushModel_v0
- minorVersion : vpkpp::OO7, vtfpp::TTX
- mins : bsppp::BSPNode_v0, bsppp::BSPNode_v1
- mipCount : vtfpp::VTF
- mipFlags : vtfpp::TTX
- mod() : sourcepp::math::Vec< S_, P >
- modelLODs : mdlpp::VTX::Model
- models : mdlpp::MDL::BodyPart, mdlpp::VTX::BodyPart
- movement : mdlpp::Movement
- mul() : sourcepp::math::Vec< S_, P >