SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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Here is a list of all class members with links to the classes they belong to:
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~
- p -
PackFile() :
vpkpp::APK
,
vpkpp::Entry
,
vpkpp::FGP
,
vpkpp::GMA
,
vpkpp::PackFile
,
vpkpp::PAK
,
vpkpp::PCK
,
vpkpp::TAB
,
vpkpp::VPK
,
vpkpp::VPK_VTMB
,
vpkpp::WAD3
PackFileReadOnly() :
vpkpp::GCF
,
vpkpp::HOG
,
vpkpp::OL
,
vpkpp::OO7
,
vpkpp::ORE
,
vpkpp::PackFileReadOnly
,
vpkpp::VPP
,
vpkpp::XZP
packVersion :
vpkpp::PCK::Header
pageSize :
vtfpp::VBF
PakLump() :
bsppp::PakLump
paletteData :
vtfpp::PSFrames::Frame
paramEnd :
mdlpp::MDL::SequenceDesc
paramIndex :
mdlpp::MDL::SequenceDesc
paramParent :
mdlpp::MDL::SequenceDesc
paramStart :
mdlpp::MDL::SequenceDesc
parent :
mdlpp::MDL::Bone
,
mdlpp::MDL::LinearBone
parentindex :
vpkpp::GCF::DirectoryEntry
parentName :
toolpp::FGD::AutoVisGroup
parseBinary() :
toolpp::CmdSeq
parseBrushModels() :
bsppp::BSP
parseEdges() :
bsppp::BSP
parseEntities() :
bsppp::BSP
parseFaces() :
bsppp::BSP
parseGameLumps() :
bsppp::BSP
parseKeyValuesHPP() :
toolpp::CmdSeq
parseKeyValuesStrata() :
toolpp::CmdSeq
parseNodes() :
bsppp::BSP
parseOriginalFaces() :
bsppp::BSP
parsePlanes() :
bsppp::BSP
parseSurfEdges() :
bsppp::BSP
parseTextureData() :
bsppp::BSP
parseTextureInfo() :
bsppp::BSP
parseVertices() :
bsppp::BSP
path :
bsppp::BSP
pathToTheoreticallyExistingFile :
toolpp::CmdSeq::Command
peak :
mdlpp::MDL::AutoLayer
,
mdlpp::MDL::IKRule
,
mdlpp::MDL::LocalHierarchy
physicsBone :
mdlpp::MDL::Bone
planeNum :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
,
bsppp::BSPNode_v0
,
bsppp::BSPNode_v1
Platform :
vtfpp::VTF
platform :
vtfpp::VTF::CreationOptions
,
vtfpp::VTF
PLATFORM_PC :
vtfpp::VTF
PLATFORM_PS3_ORANGEBOX :
vtfpp::VTF
PLATFORM_PS3_PORTAL2 :
vtfpp::VTF
PLATFORM_UNKNOWN :
vtfpp::VTF
PLATFORM_X360 :
vtfpp::VTF
PLATFORM_XBOX :
vtfpp::VTF
playCount :
sndpp::WAV::ChunkSMPL::SampleLoop
pos :
mdlpp::MDL::IKRule
pose :
mdlpp::MDL::AutoLayer
,
mdlpp::MDL::SequenceDesc
poseKeys :
mdlpp::MDL::SequenceDesc
poseParameters :
mdlpp::MDL::MDL
poseToBone :
mdlpp::MDL::LinearBone
poseToBose :
mdlpp::MDL::Bone
position :
bsppp::BSPVertex_v0
,
mdlpp::BakedModel::Vertex
,
mdlpp::MDL::Attachment
,
mdlpp::MDL::Bone
,
mdlpp::MDL::IKError
,
mdlpp::MDL::LinearBone
,
mdlpp::VVD::Vertex
,
sndpp::WAV::ChunkCUE::CuePoint
,
vtfpp::VBF::Glyph
positionScale :
mdlpp::MDL::Bone
,
mdlpp::MDL::LinearBone
posttransform :
mdlpp::MDL::SrcBoneTransform
posWeight :
mdlpp::IKLock
PPL() :
vtfpp::PPL
prefixAttributeContainers :
kvpp::DMX
pretransform :
mdlpp::MDL::SrcBoneTransform
prev_block_entry_index :
vpkpp::GCF::Block
processModelData() :
mdlpp::StudioModel
procIndex :
mdlpp::MDL::Bone
procType :
mdlpp::MDL::Bone
product :
sndpp::WAV::ChunkSMPL
PSFrames() :
vtfpp::PSFrames
publicKey :
vpkpp::VPK::Footer2
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