SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 Nbsppp
 CBSP
 CBSPBrushModel_v0
 CBSPEdge_v0
 CBSPEdge_v1
 CBSPEntityKeyValues
 CBSPFace_v1
 CBSPFace_v2
 CBSPGameLump
 CBSPNode_v0
 CBSPNode_v1
 CBSPPlane_v0
 CBSPSurfEdge_v0
 CBSPTextureData_v0
 CBSPTextureInfo_v0
 CBSPVertex_v0
 CPakLumpUtility class for vpkpp integration - you need to include this header in a C++ file somewhere in your executable for automatic registration to work!
 Nfspp
 CFileSystem
 CFileSystemOptions
 Ngamepp
 CGameInstance
 Nkvpp
 NDMXValue
 CDMX
 CDMXAttribute
 CDMXElement
 CKV1
 CKV1Binary
 CKV1BinaryElement
 CKV1ElementReadable
 CKV1ElementWritable
 CKV1Writer
 Nmdlpp
 NMDL
 NVTX
 NVVD
 CBakedModelA more accessible version of StudioModel's vertex data, so it can be rendered or converted more easily
 CBBox
 CMovement
 CStudioModel
 Nsndpp
 CRIFF
 CWAV
 CXWV
 Nsourcepp
 Ndetail
 Nmath
 Nparser
 Cmember_type
 NsteamppBased on SteamAppPathProvider
 CSteam
 Ntoolpp
 CCmdSeq
 CFGD
 CFGDWriter
 Nvpkpp
 CAPK
 CBakeOptions
 CEntryThis class represents the metadata that a file has inside a PackFile
 CEntryOptions
 CEXAMPLE
 CFGP
 CFPX
 CGCF
 CGMA
 CHOG
 COL
 COO7
 CORE
 CPackFile
 CPackFileReadOnly
 CPAK
 CPCK
 CVPK
 CVPK_VTMB
 CVPP
 CWAD3Valve GoldSrc WAD3 file
 CXZP
 CZIP
 Nvtfpp
 NImagePixel
 CHOT
 CPPL
 CPSFramesParses "frames" files as seen in The Orange Box PS3 port, in the TF/MOVIES.GRP file group
 CResource
 CSHT
 CTTX
 CVBF
 CVTF