SourcePP
Several modern C++20 libraries for sanely parsing Valve's formats.
Toggle main menu visibility
Loading...
Searching...
No Matches
Here is a list of all variables with links to the classes they belong to:
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
_
- n -
N :
sourcepp::math::Mat< M_, N_, P >
name :
mdlpp::BBox
,
mdlpp::MDL::AnimDesc
,
mdlpp::MDL::Attachment
,
mdlpp::MDL::BodyPart
,
mdlpp::MDL::Bone
,
mdlpp::MDL::Eyeball
,
mdlpp::MDL::FlexController
,
mdlpp::MDL::FlexControllerUI
,
mdlpp::MDL::HitboxSet
,
mdlpp::MDL::IKChain
,
mdlpp::MDL::IncludeModel
,
mdlpp::MDL::Material
,
mdlpp::MDL::MDL
,
mdlpp::MDL::Model
,
mdlpp::MDL::PoseParameter
,
mdlpp::MDL::SrcBoneTransform
,
toolpp::CmdSeq::Sequence
,
toolpp::FGD::AutoVisGroup
,
toolpp::FGD::Entity::ClassProperty
,
toolpp::FGD::Entity::Field
,
toolpp::FGD::Entity::FieldChoices
,
toolpp::FGD::Entity::FieldFlags
,
toolpp::FGD::Entity::IO
nameIndex :
mdlpp::MDL::MDL::Header2
nameoffset :
vpkpp::GCF::DirectoryEntry
namesize :
vpkpp::GCF::DirectoryHeader
nameStringTableID :
bsppp::BSPTextureData_v0
ndelta :
mdlpp::MDL::VertexAnim
,
mdlpp::MDL::VertexAnimWrinkle
newBoneID :
mdlpp::VTX::BoneStateChange
newMaterialPath :
mdlpp::VTX::MaterialReplacement
newParent :
mdlpp::MDL::LocalHierarchy
next_block_entry_index :
vpkpp::GCF::Block
nextindex :
vpkpp::GCF::DirectoryEntry
nextSequence :
mdlpp::MDL::SequenceDesc
nodeFlags :
mdlpp::MDL::SequenceDesc
nonFACS :
mdlpp::MDL::Eyeball
normal :
bsppp::BSPPlane_v0
,
mdlpp::BakedModel::Vertex
,
mdlpp::VVD::Vertex
notes :
vpkpp::OL
NULL_INDEX :
kvpp::DMXValue::Element
num :
AnimValue
,
mdlpp::AnimValue
numAllowedRootLODs :
mdlpp::MDL::MDL
numArchives :
vpkpp::TAB
,
vpkpp::VPK
numEdges :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
numFaces :
bsppp::BSPBrushModel_v0
,
bsppp::BSPNode_v0
,
bsppp::BSPNode_v1
numLODs :
mdlpp::VTX::VTX
,
mdlpp::VVD::VVD
numLODVertexes :
mdlpp::MDL::Mesh
numPrims :
bsppp::BSPFace_v1
,
bsppp::BSPFace_v2
numVerticesInLOD :
mdlpp::VVD::VVD
Generated on
for SourcePP by
1.17.0