Here is a list of all variables with links to the classes they belong to:
- f -
- fallbackHeight : vtfpp::VTF
- fallbackMipCount : vtfpp::VTF
- fallbackWidth : vtfpp::VTF
- fields : toolpp::FGD::Entity
- fieldsWithChoices : toolpp::FGD::Entity
- fieldsWithFlags : toolpp::FGD::Entity
- file_data_offset : vpkpp::GCF::Block
- file_data_size : vpkpp::GCF::Block
- filecount : vpkpp::GCF::DirectoryHeader
- fileDataSectionSize : vpkpp::VPK::Header2
- fileid : vpkpp::GCF::DirectoryEntry
- filename : vpkpp::GCF::DirectoryEntry2
- filesize : vpkpp::GCF::Header
- filter : vtfpp::VTF::CreationOptions
- fineTune : sndpp::WAV::ChunkINST
- first_data_block_index : vpkpp::GCF::Block
- firstblockindex : vpkpp::GCF::DirectoryMapEntry
- firstblockoffset : vpkpp::GCF::DataBlockHeader
- firstEdge : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- firstFace : bsppp::BSPBrushModel_v0, bsppp::BSPNode_v0, bsppp::BSPNode_v1
- firstindex : vpkpp::GCF::ChecksumMapEntry, vpkpp::GCF::DirectoryEntry
- firstPrimID : bsppp::BSPFace_v1, bsppp::BSPFace_v2
- fixups : mdlpp::VVD::VVD
- flags : bsppp::BSPTextureInfo_v0, mdlpp::MDL::Bone, mdlpp::MDL::Material, mdlpp::MDL::MDL, mdlpp::Movement, mdlpp::VTX::Mesh, mdlpp::VTX::Strip, mdlpp::VTX::StripGroup, toolpp::FGD::Entity::FieldFlags, vpkpp::Entry, vpkpp::GCF::Block, vpkpp::PCK::Header, vpkpp::VPP, vtfpp::HOT, vtfpp::HOT::Rect, vtfpp::Resource, vtfpp::VBF, vtfpp::VTF::CreationOptions, vtfpp::VTF
- footer2 : vpkpp::VPK
- format : sndpp::WAV::ChunkFMT, sndpp::XWV, vtfpp::PPL, vtfpp::VTF
- FORMAT_DEFAULT : vtfpp::VTF
- FORMAT_UNCHANGED : vtfpp::VTF
- formatType : kvpp::DMX
- formatVersion : kvpp::DMX
- fps : vtfpp::PSFrames
- fraction : sndpp::WAV::ChunkSMPL::SampleLoop
- fragmap : vpkpp::GCF
- frameCount : vtfpp::PSFrames, vtfpp::VTF
- frames : vtfpp::SHT::Sequence
- freedChunks : vpkpp::VPK
- frequency : sndpp::XWV
- fullFilePath : vpkpp::PackFile